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This amendment for the proposal Business models in digital culture has been accepted on 2020-07-02 11:11:28 +0200.
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Amendment to "Business models in digital culture "

Avatar: Alexandre Piriou Alexandre Piriou
02/07/2020 11:10  
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Business models in digital culture Comments 0

Reference: IN-PROP-2020-07-60
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Source: {"body":{"en":"<p><u>What is the problem: </u></p><p>new business models, adapted to new technologies and associated upheavals, are unclear, not developed or not yet mature \r\n\r\n<u>What are the symptoms: </u></p><ul><li>business in creative industries can not grow as it could</li><li>artists do not fully benefit from the potential of new technologies </li></ul><p><br></p><p><u>What are the knowledge gaps: </u></p><ul><li>BM to be developed and disseminated </li><li>Value chain needs to be reorganised </li></ul><p><br></p><p><u>References:</u></p><p>\r\n</p><p>\r\nWhat if as an <strong>artist </strong>I could <strong>find new ways to make money with my productions </strong>with<strong> innovative business models</strong> so that I get</p><ul><li>a more fair revenue</li><li>more freedom and autonomy,</li><li>ensure IP protection</li><li>convince new \"customers\" to consume cultural goods</li></ul>"},"title":{"en":"Business models in digital culture "}}

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This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 870792.
The sole responsibility for the content of this publication lies with the authors. It does not necessarily represent the opinion of the European Union.
Neither the EASME nor the European Commission is responsible for any use that may be made of the information contained therein.
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